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Unleashing the Power: Arch Mage in Emperione Revealed

Arch Mages hold the esteemed title of being the highest job class in the Wizard path within the enchanting world of Emperione. These elite spellcasters have honed their magical abilities to an extraordinary level, surpassing all other wizards in skill and power. With their mastery over the arcane arts, Arch Mages are able to wield a variety of weapons, but their preferred choice is the trusty staff. These enchanted staves serve as conduits for their immense magical energy, allowing them to channel and control their spells with precision and finesse.

In order to fully harness their potential, Arch Mages can only equip gear that is specifically designated for their class. This includes equipment marked for the Arch Mage class, as well as gear designated for the 4th class and all classes. By adhering to these strict equipment requirements, Arch Mages are able to unlock their true potential and become formidable forces to be reckoned with in the realm of Emperione.

Arch Mages are the highest job class in the Wizard path in the enchanting world of Emperione. They have honed their magical abilities to surpass all other wizards in skill and power. They prefer to use enchanted staves as conduits for their immense magical energy. To fully harness their potential, Arch Mages can only use gear designated for their class, allowing them to become formidable forces in Emperione.

Deadly Projection

Emperione’s Arch Mage skill, Deadly Projection, is a powerful magic ability that requires a base level of 5 and a prerequisite skill level of Mystery Illusion 3. This active skill targets a single enemy, allowing the Arch Mage to corrupt the somatic cells of their target. What makes this skill particularly formidable is its ability to nullify the magical immunity of the target for the duration of the skill.

Additionally, it inflicts undead property magical damage, making it especially effective against foes vulnerable to this type of attack. The damage dealt also depends on the user’s base level and SPL, further enhancing its destructive potential. With Deadly Projection, Emperione’s Arch Mage becomes a force to be reckoned with on the battlefield.

Destructive Hurricane

The Arch Mage skill, Destructive Hurricane, is a powerful magical ability that creates a forceful wind in a targeted area, causing wind property magical damage to all within range. To unlock this skill, players must first reach level 3 in the Tornado Storm skill. The damage inflicted by Destructive Hurricane is dependent on the user’s base level and spell power level (SPL). However, the skill’s effectiveness can be further enhanced by the level of Climax used.

At Climax level 1, an additional hit is added, dealing a massive 12500% Matk as wind property damage. Climax level 2 adds a knock-back effect, pushing enemies back by 2 cells. Climax level 3 increases the damage of Destructive Hurricane by 150%. Climax level 4, on the other hand, forgoes damage but grants the user a Matk boost of 100 and a 30% wind property magical damage bonus for 900 seconds. Finally, Climax level 5 expands the skill’s area of effect to 19 x 19 cells but reduces the damage inflicted by 20%.

Rain of Crystal

The Arch Mage skill known as Rain of Crystal is a powerful magic ability that unleashes a torrent of ice shards onto a targeted area. To unlock this skill, players must first reach level 3 in the Frost Misty skill. Once acquired, Rain of Crystal becomes instantly castable, making it a quick and efficient offensive option.

This skill deals continuous water-based magical damage every 0.5 seconds for a duration of 4 seconds, affecting all targets within its range. Furthermore, the damage inflicted by Rain of Crystal is amplified by the user’s base level and SPL (Spell Power Level), ensuring that higher-level mages can unleash even greater devastation upon their foes.

Mystery Illusion

The Arch Mage skill, Mystery Illusion, is an active magic skill that can be obtained at a maximum level of 5. In order to acquire this skill, the player must first reach level 3 in both Hell Inferno and Soul Vulcan Strike. Mystery Illusion targets a single cell on the ground, allowing the player to cast a mysterious magic on that specific area.

This skill inflicts shadow property magical damage to all targets within its range for the duration of the skill. The amount of damage dealt is dependent on the user’s base level and SPL. Additionally, this skill also recovers 5 AP upon use. Overall, Mystery Illusion is a powerful and versatile skill that can greatly enhance the Arch Mage’s offensive capabilities.

Violent Quake

The Arch Mage skill, Violent Quake, is a powerful magic ability that can wreak havoc on the battlefield. To unlock this skill, the player must first master the Stratum Tremor skill up to level 3. Once acquired, Violent Quake allows the user to summon an earthquake on the ground, causing rocks to rise randomly within the skill’s area for a certain duration.

These rocks then unleash earth property magical damage to all targets within a 7 x 7 cell range. However, the skill’s effectiveness can be further enhanced depending on the level of the Climax skill used. At Climax level 1, the skill damage is reduced, but two rocks rise simultaneously. Climax level 2 increases the rock’s attack range to a formidable 9 x 9 cells. Climax level 3 significantly boosts the damage of Violent Quake by 200%.

Climax level 4 takes a unique approach by eliminating the appearance of rocks but inflicting additional earth property damage on all targets within the earthquake’s range for a duration of 30 seconds. Lastly, Climax level 5 fixes the area of effect to a consistent 7 x 7 cells. With its variety of effects, Violent Quake grants the Arch Mage a versatile and devastating skill in their magical arsenal.

Soul Vulcan Strike

The Arch Mage skill, Soul Vulcan Strike, is a formidable ability that can be unlocked at level 5. However, before acquiring this skill, players must first reach level 5 in Soul Expansion and level 3 in Two Hand Staff Mastery. As an active skill, Soul Vulcan Strike requires the player to actively cast it during battle. It falls under the category of magic, allowing the Arch Mage to channel their magical energy into a single target.

This skill is particularly effective against single targets, as it inflicts a powerful Soul Strike not only on the target but also on the enemies surrounding it. The damage inflicted by Soul Vulcan Strike is dependent on the user’s base level and SPL (Soul Power Level), making it a devastating attack in the hands of a skilled Arch Mage.

Stratum Tremor

The Arch Mage skill, Stratum Tremor, is a powerful ability that can be leveled up to a maximum of five. In order to unlock this skill, players must first have Sienna Execrate at level three. Stratum Tremor is an active skill that falls under the magic category, and it targets a single cell on the ground.

When activated, this skill causes the ground to shake, dealing earth property magical damage every 0.4 seconds for a duration of four seconds. The amount of damage inflicted also depends on the user’s base level and SPL, making it a formidable tool in the Arch Mage’s arsenal.

All Bloom

The Arch Mage skill, All Bloom, is a powerful magical ability that can be acquired at max level 5. In order to unlock this skill, the player must first reach level 3 in the Floral Flare Road skill. All Bloom is an active skill that can be used in battles. When activated, the Arch Mage summons a beautiful flower garden on the ground, causing fiery flower buds to explode randomly within the skill’s area for a certain duration. These explosions deal fire property magical damage to all targets within a 7 x 7 cell range.

The damage inflicted by the explosions is further increased depending on the user’s base level and SPL. The skill’s effectiveness can be enhanced by using Climax, a separate skill. Climax has five levels, each offering a different effect. For example, at Climax level 1, the flower bud spawning interval is reduced by half. At Climax level 2, two flower buds explode simultaneously. Climax level 3 increases the damage of All Bloom by 300%.

Climax level 4 eliminates the appearance of flower buds but causes all targets within the flower garden’s range to take 100% more damage from fire property attacks for 30 seconds. Finally, Climax level 5 unleashes a devastating explosion, dealing a staggering 85000% Matk as fire property damage to all targets within the flower garden. Overall, All Bloom is a skill that allows the Arch Mage to unleash powerful and visually stunning attacks, making them a formidable force on the battlefield.

Crystal Impact

The Arch Mage skill, Crystal Impact, is a powerful magic ability that can be unleashed by those who have reached the maximum level of 5 and have acquired the prerequisite skill, Rain of Crystal level 3. This skill falls under the active category and has an instant cast time. When activated, it creates a formidable wave of ice from the ground beneath the user’s feet, dealing water property magical damage to all targets within the skill’s range. Additionally, the targets hit by the ice wave will suffer additional water property magical damage after a certain period of time.

The amount of additional damage inflicted depends on the user’s base level and SPL. Moreover, the effect of the skill changes depending on the level of Climax used. At Climax level 1, both the user and allies within the skill range will take 30% less damage from water property attacks, while also receiving a Defense boost of 300 and Magic Defense boost of 100. Furthermore, their water property magical damage is increased by 30% for a duration of 900 seconds. Climax level 2 grants an additional hit of the ice wave, enhancing its offensive capabilities.

Climax level 3 increases the damage dealt by the ice wave by 50%. Climax level 4, on the other hand, reduces the damage caused by the ice wave but significantly amplifies the damage inflicted by the aftershock. Finally, Climax level 5 expands the area of effect for the ice wave to 15 x 15 cells and adds a 5 x 5 cell area of effect for the aftershock damage. Overall, Crystal Impact is a skill that showcases the mastery of an Arch Mage, providing them with a versatile and devastating tool in their magical arsenal.

Tornado Storm

The Arch Mage skill, Tornado Storm, is a powerful magic ability that can only be unlocked at level 5. In order to acquire this skill, players must first reach level 3 in the Chain Lightning skill. Tornado Storm is an active skill that can be cast on a single ground target, specifically one cell.

When activated, this skill summons a tornado that is infused with lightning, causing wind property magical damage to the target. The damage is dealt every 0.3 seconds for a total of 3 seconds. The amount of damage inflicted depends on the user’s base level and SPL, making it a highly adaptable and potentially devastating skill in the hands of a skilled Arch Mage.

Two Hand Staff Mastery

The Arch Mage skill, Two Hand Staff Mastery, is a passive ability that enhances the user’s magical attack power when wielding a two-handed staff. With a maximum level of 10, this skill provides a significant boost to the user’s S.Matk. By mastering the art of utilizing a two-handed staff, the Arch Mage gains the ability to channel their magical energies more efficiently, resulting in devastatingly powerful spells. This skill is invaluable for any Arch Mage who wishes to maximize their magical potential and unleash their full power upon their enemies.

Floral Flare Road

The Arch Mage skill, Floral Flare Road, is a powerful magical ability that unleashes a devastating fire attack. To unlock this skill, players must first have Crimson Rock at level 3. Floral Flare Road is an active skill that requires careful aim, as it targets a single cell on the ground. When activated, it creates a trail of burning petals in the direction the user is facing. These petals continuously deal fire damage to any enemies that enter the skill area for a duration of 5 seconds. The damage inflicted by Floral Flare Road is further amplified based on the user’s base level and SPL, making it a formidable weapon in the Arch Mage’s arsenal.

Astral Strike

The Arch Mage skill, Astral Strike, is a powerful magic ability that can be attained at maximum level 10. To unlock this skill, players must first have Comet level 5, Mystery Illusion level 3, and Deadly Projection level 3. Astral Strike is an active skill that consumes 25 Action Points (AP) to cast. It is a magic skill that targets a single cell on the ground. Upon activation, a meteorite is dropped on the targeted area, causing immediate neutral property magical damage.

Additionally, the skill continues to deal neutral property magical damage over time for a duration of 6 seconds. Astral Strike is particularly effective against undead and dragon race monsters, as it inflicts additional damage to these enemy types. The amount of additional damage dealt depends on the user’s base level and SPL.

Climax

The Arch Mage skill in Emperione: Climax is a powerful ability that can greatly enhance certain skills. To unlock this skill, players must first have Tetra Vortex at level 5 and Two Hand Staff Mastery at level 3. Once acquired, this active skill can be used by consuming 150 AP. The Arch Mage skill grants special effects to specific skills for a duration of 300 seconds. The exact special effects vary depending on the level of the skill being used. This skill is a must-have for any magic user looking to maximize their effectiveness in battle.

Rock Down

The Arch Mage’s skill, Rock Down, is a powerful ability that can be used once the Stratum Tremor skill has reached level 1. This skill falls under the Active group and is classified as a Magic type skill. It targets a single enemy and has the added benefit of recovering 2 AP. The skill description states that it drops a large rock on the target, dealing earth property magical damage not only to the target but also to any surrounding enemies.

The amount of damage inflicted is dependent on the user’s base level and SPL. Additionally, if the user has the Climax buff activated, the skill will deal even more damage, regardless of the level of Climax being used. Overall, Rock Down is a formidable skill that can turn the tide of battle in the Arch Mage’s favor.

Storm Cannon

The Arch Mage skill, Storm Cannon, is a powerful magical ability that can be unleashed by those who have reached level 5 in this particular skill. However, before one can learn Storm Cannon, they must first acquire the prerequisite skill, Tornado Storm, at level 1. Storm Cannon falls under the category of active skills, meaning it requires the user to actively engage in its execution. As a magic-based skill, Storm Cannon targets a single enemy, inflicting wind property damage upon its victim and any enemies that happen to be in a straight line behind the primary target.

The skill also provides a recovery of 2 AP (Ability Points), allowing the user to sustain their magical abilities. Additionally, Storm Cannon’s damage output is influenced by the user’s base level and SPL (Spell Power Level). Furthermore, if the user is under the effect of the Climax buff, the skill’s damage will be further enhanced, regardless of the level of Climax being utilized. Overall, Storm Cannon is a formidable skill that can wreak havoc upon a targeted enemy and any foes unfortunate enough to be caught in its path.

Crimson Arrow

The Arch Mage skill, Crimson Arrow, is a powerful spell that unleashes a flaming arrow towards a single target. This skill requires the prerequisite skill, Floral Flare Road level 1, to be learned. As an active group skill, it falls under the magic category and targets a single enemy. Upon impact, the flame arrow not only deals fire property magical damage to the target but also causes an explosion, inflicting fire property magical damage to the surrounding enemies.

The amount of damage inflicted is influenced by the user’s base level and SPL. Additionally, if the user has the Climax buff active, the damage of the explosion hit is doubled, regardless of the level of Climax used. Overall, Crimson Arrow is a devastating skill that can wreak havoc on multiple enemies at once.

Frozen Slash

The Arch Mage skill known as Frozen Slash in Emperione is a powerful magical ability that can be attained at a maximum level of 5. To unlock this skill, players must first acquire the Rain of Crystal skill at level 1. As an active skill, it requires the user to cast it manually. The skill’s main attribute is its water property magical damage, which is unleashed in the form of sharp ice that targets all enemies in the user’s vicinity.

Additionally, the damage inflicted by Frozen Slash is influenced by the user’s base level and SPL. If the player has the Climax buff active, the skill becomes even more potent, regardless of the level of Climax used. Overall, Frozen Slash in Emperione is a devastating magic spell that can wreak havoc on multiple foes at once.

Arch Mages are the highest job class in the Wizard path in the enchanting world of Emperione. They have honed their magical abilities to surpass all other wizards in skill and power. They prefer to use enchanted staves as conduits for their immense magical energy. To fully harness their potential, Arch Mages can only use gear designated for their class, allowing them to become formidable forces in Emperione.

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